Brady Brenot is a Principal Programmer with 14 years of game-engine and systems experience, currently working on core engine and optimization challenges at Digital Extremes after a decade helping ship titles like Chivalry: Medieval Warfare 2 at Torn Banner. He specializes in C++ and Unreal Engine 4/5 with deep expertise in CPU and network/replication optimization, crash debugging on optimized builds, and engine upgrades, while also having a history across gameplay, AI, UI, and online systems. Brady combines hands-on low-level troubleshooting (including memory-dump debugging and profiling with PIX/VTune/Unreal Insights) with tooling and admin skills—Perforce, JIRA, Confluence—and has led migrations, disaster recovery, and cross-platform ports. Comfortable in small teams, he pairs a generalist’s breadth with core-engine depth and a taste for solving thorny technical problems that surface late in development. Based in Toronto, he brings a pragmatic engineering mindset shaped by both console and PC shipping experience.
14 years of coding experience
13 years of employment as a software developer
Bachelor of Science (B.Sc.) Computer Science, Bachelor of Science (B.Sc.) Computer Science at University of Manitoba
Contributions:22 commits, 3 pushes in 1 year 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.