Summary
Brady Campos is a software engineer with 10 years of experience blending game-engine craftsmanship and applied machine learning, holding an MSCS from DigiPen and a specialization in ML/AI from UC Berkeley. He has led development of high-performance C++ engines and gameplay systems—shipping a DirectX11 3D engine that cut development time by 20% and building custom physics and AI systems for multiple titles. More recently he’s applied those systems skills to production automation, delivering TensorFlow/NLP chatbots and autonomous support tools that cut response times and escalations significantly. Comfortable across graphics APIs (DirectX, OpenGL), Unreal, and Python, Brady pairs low-level performance tuning with practical ML deployment. Based in Redmond, he combines academic teaching experience in algorithms with hands-on product impact, uniquely positioning him to bridge real-time systems and intelligent automation.
9 years of coding experience
4 years of employment as a software developer
Master of Science in Computer Science - MSCS, Computer Science, Master of Science in Computer Science - MSCS, Computer Science at DigiPen Institute of Technology
Profesional Certificate, Machine Learning and Artificial Intelligence, Profesional Certificate, Machine Learning and Artificial Intelligence at University of California, Berkeley, Haas School of Business
English, Spanish, French