Brady Fukumoto is an educational game developer and technologist with 11 years of experience building interactive learning experiences, game systems, and curriculum for both startups and education companies. He blends CS depth—from C data structures and graph algorithms to Django APIs—with a background in learning design (MA, Stanford) to create pedagogically sound, playable systems. Brady has led product and engineering efforts as a co-founder/CTO and senior curriculum developer, shipping simulation and adventure-game mechanics used to teach core computer science concepts. His open-source contributions show a knack for clean, testable backend work and educational tooling, from Python algorithm puzzles to server-side game logic. Based in the U.S., he’s comfortable crossing the stack and translating classroom goals into robust, production-ready code.
11 years of coding experience
15 years of employment as a software developer
B.S. Electrical Engineering/Computer Science, B.S. Electrical Engineering/Computer Science at University of California, Berkeley
M.A. Education - Learning Design & Technology, M.A. Education - Learning Design & Technology at Stanford University
Contributions summary:Brady primarily contributed to a graph-based adventure game. Their work included implementing core game mechanics by creating player and room objects and travel functionality. They also added features to print rooms and improved the game's overall structure by integrating a world class and loading in a map.
Contributions:78 commits, 1 PR, 59 pushes in 1 year 3 months
Contributions summary:Brady contributed to a project focused on graph data structures and algorithms, demonstrating a mix of back-end and front-end work. Their commits include updates to graph implementations, demonstrating knowledge of core graph algorithms, and also incorporated user interaction code, indicating work on a UI. The user further implemented an adventure game feature. The user demonstrated an understanding of both system and frontend implementations.
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