Brady Jessup is a graphics and engine programmer with 11 years of experience building high-performance rendering systems for studios including Meta, Rockstar, Compulsion Games, EA, and Unchained Entertainment. He combines deep GPU and real-time rendering expertise with systems-level optimization—shipping async compute offloads, terrain LOD, and texture streaming improvements that measurably cut frame time and memory costs across consoles and PC. As founder of Tyrannical Games he’s channeling that engineering rigor into a gothic action roguelite built in Unity, bringing tools and pipeline thinking to game design. Brady’s background spans C/C++ and Java, engine work on Frostbite and Unreal, and production tooling for capture and diagnostics—skills he pairs with mentoring experience and a knack for turning shader and runtime complexity into artist-friendly workflows. Notably, he’s solved practical problems from reducing water sim time by 80% to leading procedural breakable glass systems for next-generation titles.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Carleton University
Contributions:376 commits, 43 PRs, 508 pushes in 6 years 5 months
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