Summary
Braeden Kennedy is a Senior Software Engineer with a decade of experience building interactive media, physical simulations, and immersive experiences using tools like Unity3D, C#/C++, OpenGL/GLSL, and modern web stacks. Based in Coppell, Texas, he combines game-development rigor with full-stack and cloud skills—TypeScript, Node.js, Vue, MongoDB/SQL, Kubernetes, and AWS—to deliver polished, scalable applications. He has held senior engineering roles at Redmer Productions and ClioVis and contributed research-grade simulation work at UT Austin, reflecting a mix of industry and academic practice. Known for bridging real-time graphics and backend infrastructure, he’s equally comfortable optimizing shaders as orchestrating containerized services. Braeden’s appetite for new languages and platforms fuels continuous experimentation, making him a strong fit for projects at the intersection of storytelling, VR, and technical craft.
10 years of coding experience
1 year of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at The University of Texas at Austin