Braedon Wooding

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Summary

👤
Senior
Braedon Wooding is a Senior Software Engineer and Team Lead based in Sydney with nine years of experience building full-stack applications, developer tools, and game-related systems. Currently leading engineering at Displayr, he progressed from senior engineer to team lead after multi-year leadership at Resonate Solutions, demonstrating a steady track record of shipping features and scaling teams. He studies Physics and Computer Science at UNSW and brings a strong academic grounding in programming languages to practical systems design. An active open-source maintainer, Braedon focuses on compilers, languages and frameworks and has contributed notable tooling and UI/UX improvements to projects like Project Porcupine, adding debugging consoles, Lua modding support and performance HUDs. He combines a hands-on engineering style with an interest in developer experience and game tooling, often tackling behind-the-scenes infrastructure that improves productivity and observability.
code9 years of coding experience
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Stackoverflow

Stats
161reputation
11kreached
14answers
1question
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Github Skills (18)

debugging10
uid10
front-end-development10
dotnet-core10
game-development10
csharp10
ui-design9
lua9
user-interface8
performance-optimization8
interface-design8
swift6
localization6
winforms6
foreach6

Programming languages (10)

C#TypeScriptJavaC++CRustVueJavaScript

Github contributions (5)

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Project Porcupine: A Base-Building Game...in Space!
Role in this project:
userFull-stack Developer
Contributions:27 commits, 45 PRs, 4 pushes in 1 year 1 month
Contributions summary:Braedon primarily focused on enhancing the user interface and adding new features within the game. They implemented an FPS counter and performance HUD manager, which included changes to the settings menu and style guidelines. Furthermore, the user contributed to the development console by adding command functionalities, Lua modding support, and various UI improvements, indicating a strong focus on developer tools and in-game debugging capabilities. The user also worked on the settings menu, creating the initial loading, display of settings, and scaling optimizations.
gamebase-buildingin-gamejavascriptporcupine
BraedonWooding/Obsidian

Nov 2018 - Sep 2019

A C unit testing library
Contributions:32 commits, 2 PRs, 27 pushes in 9 months
unittesting-library
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