Braedon Wooding is a Senior Software Engineer and Team Lead based in Sydney with nine years of experience building full-stack applications, developer tools, and game-related systems. Currently leading engineering at Displayr, he progressed from senior engineer to team lead after multi-year leadership at Resonate Solutions, demonstrating a steady track record of shipping features and scaling teams. He studies Physics and Computer Science at UNSW and brings a strong academic grounding in programming languages to practical systems design. An active open-source maintainer, Braedon focuses on compilers, languages and frameworks and has contributed notable tooling and UI/UX improvements to projects like Project Porcupine, adding debugging consoles, Lua modding support and performance HUDs. He combines a hands-on engineering style with an interest in developer experience and game tooling, often tackling behind-the-scenes infrastructure that improves productivity and observability.
Project Porcupine: A Base-Building Game...in Space!
Role in this project:
Full-stack Developer
Contributions:27 commits, 45 PRs, 4 pushes in 1 year 1 month
Contributions summary:Braedon primarily focused on enhancing the user interface and adding new features within the game. They implemented an FPS counter and performance HUD manager, which included changes to the settings menu and style guidelines. Furthermore, the user contributed to the development console by adding command functionalities, Lua modding support, and various UI improvements, indicating a strong focus on developer tools and in-game debugging capabilities. The user also worked on the settings menu, creating the initial loading, display of settings, and scaling optimizations.
Contributions:32 commits, 2 PRs, 27 pushes in 9 months
unittesting-library
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.