Bram Buurlage is a Senior Developer based in Enschede with a decade of hands-on experience in game development, graphics programming and simulation systems. He has led engine and game development at Space Walrus Studios, built DirectX 11-based simulators with heavy vector math at RE-liON, and now contributes senior engineering expertise at Aeroscan. Comfortable moving between research, teaching and product teams, Bram combines practical low-level graphics work (OpenGL/DirectX) with systems engineering for real-world simulation products. His background as a studio owner and former university lecturer gives him a rare mix of technical leadership, mentorship and product-focused pragmatism.
10 years of coding experience
9 years of employment as a software developer
Bachelor's degree Informatica, Bachelor's degree Informatica at Saxion University of Applied Sciences
Component based UI library for graphical rust applications.
Contributions:7 releases, 98 commits, 4 PRs in 1 year 7 months
reactcomponent-basedrustui-libraryegui
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