Brandon Austin is an engine programmer with 12 years of experience building performant gameplay systems, cross-platform features, and tooling across Unreal and Unity. He’s shipped core systems for shipped and live titles—from refactoring Blueprint-heavy subsystems into native C++ at Firewalk to building build-health and validation tooling for Fortnite at Epic Games. Brandon blends game-facing feature work (UI, cinematics, level streaming, social/chat systems) with backend and pipeline engineering, including Python data migrations, IoT integrations, and large-scale Web3D experiences for Lowe’s that drove hundreds of thousands of monthly views. He thrives under pressure and quickly masters proprietary engines and custom frameworks, demonstrated during a rapid contract engagement at Netflix. Based in Seattle, he pairs an entrepreneurial track record (co-founding a studio and winning an Epic MegaGrant) with a pragmatic focus on runtime efficiency and cross-platform delivery.
12 years of coding experience
11 years of employment as a software developer
Bachelor's degree Digital Media - Game Design Focus, Bachelor's degree Digital Media - Game Design Focus at University of Central Florida
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