Brandon Derosier

Founder & Maintainer at Flutter Scene

California, United States
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Summary

🤩
Rockstar
🎓
Top School
Brandon Derosier is a Lead Engineer with 13 years of experience building graphics systems, large-scale distributed infrastructure, and SRE tooling across Google, MIT, and Open edX projects. He helped shape Flutter’s Impeller renderer and low-level GPU work—authoring talks and open-source packages like flutter_scene and contributions to the flutter/engine repository—while also shipping platform features for Android XR. Comfortable from C++ graphics primitives to cloud infrastructure and customer-facing product engineering, he bridges low-level performance work with pragmatic ops and reliability practices. Based in California, he has a track record of moving complex rendering and access-control logic between modules to simplify systems and improve test coverage. Colleagues rely on him to print colors to the screen and keep large distributed services running smoothly.
code13 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Wentworth Institute of Technology
bookHigh school diploma Information Support Services and Networking, High school diploma Information Support Services and Networking at Northeast Metro Tech
languagesEnglish
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Stackoverflow

Stats
891reputation
91kreached
17answers
0questions
Badges
server
top-5%
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Github Skills (28)

c-language10
geometry10
openedx10
python10
back-end-development10
django10
rendering10
graphic10
render10
cprogramming-language10
backend10
api-design9
restful-api9
data-service9
api-rest9

Programming languages (24)

MDXJavaWGSLC++JinjaCSSCRust

Github contributions (5)

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flutter-team-archive/engine

Mar 2021 - Jan 2023

The Flutter engine
Role in this project:
userBack-end Developer
Contributions:1474 reviews, 329 commits, 978 PRs in 1 year 10 months
Contributions summary:Brandon implemented a series of features within the `flutter/engine` repository, focusing on low-level geometry and rendering operations, as evidenced by their commits. Their work includes adding the `Point::AngleTo` method and functionality for handling textured and blended elements within rendering pipelines. The contributions involved modifying C++ code in files related to the Flutter engine's core geometry primitives, demonstrating a focus on the graphics rendering pipeline and potentially optimizing performance.
flutter-enginec-plus-plus
openedx/openedx-platform

Jun 2014 - Jul 2017

The Open edX LMS & Studio, powering education sites around the world!
Role in this project:
userBackend Developer
Contributions:74 commits, 41 PRs, 9 pushes in 3 years 1 month
Contributions summary:Brandon primarily focused on modifying backend code, specifically related to course access control and permissions within the Open edX platform. Their work involved moving functions and dependencies between modules, such as shifting access control logic from the CMS to student authentication areas. The user also updated tests to reflect the changes made, ensuring the continued functionality of course access mechanisms. They also addressed import and export functionalities of courses.
lmsopenedxbackend-service
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