Summary
Brandon Fogerty is a Senior Graphics Engineer with 8+ years building real-time rendering systems for games, simulations, and XR, currently focusing on DirectX 12 and Vulkan support at Unity Technologies. He combines deep C++/C# expertise and strong 3D math with hands‑on shader work across CryEngine, Unity, DirectX, and OpenGL, and has shipped titles on PC, consoles, mobile, and HoloLens. At Unity he contributed notable XR rendering features—single‑pass instancing, multi‑view support, and MSAA/HDR improvements in the Scriptable Render Pipeline—that improved performance and mobile XR fidelity. Prior roles span game studios and military simulation, where he led CryEngine development and implemented AI/physics and tooling for shipped console and mobile games. He holds a Master’s in Computer Science and brings a practical blend of R&D and production delivery, often building tools and mock HMDs that accelerate developer workflows. Colleagues rely on him to translate complex rendering research into robust, ship-ready systems.
8 years of coding experience
10 years of employment as a software developer
Master's, Computer Science, Master's, Computer Science at Georgia Southwestern State University
English, Japanese