Summary
Brandon Jarvinen is a senior gameplay R&D engineer with 12 years of experience designing and implementing gameplay systems for live AAA titles at Riot Games and Electronic Arts. He blends a deep technical foundation in C#/C++ and Unity with game design sensibilities from a Computer Game Design degree, enabling him to lead ambitious programming teams and rapidly prototype features. His background includes shaping battle systems for live games and collaborating closely with design, art, and production to deliver sustainable, iteratable solutions. Known for treating programming as a puzzle, he also has teaching experience instructing C++ and Unity, which informs his mentorship and documentation practices. Based in Seattle, he brings both hands-on implementation skill and a demonstrated track record of shipping polished gameplay for live service environments.
12 years of coding experience
8 years of employment as a software developer
University of California Santa Cruz