Brandon Jarvinen

Senior Software Engineer - Gameplay R&D at Riot Games

Seattle, Washington, United States
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Summary

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Brandon Jarvinen is a senior gameplay R&D engineer with 12 years of experience designing and implementing gameplay systems for live AAA titles at Riot Games and Electronic Arts. He blends a deep technical foundation in C#/C++ and Unity with game design sensibilities from a Computer Game Design degree, enabling him to lead ambitious programming teams and rapidly prototype features. His background includes shaping battle systems for live games and collaborating closely with design, art, and production to deliver sustainable, iteratable solutions. Known for treating programming as a puzzle, he also has teaching experience instructing C++ and Unity, which informs his mentorship and documentation practices. Based in Seattle, he brings both hands-on implementation skill and a demonstrated track record of shipping polished gameplay for live service environments.
code12 years of coding experience
job8 years of employment as a software developer
bookUniversity of California Santa Cruz
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Stackoverflow

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Github Skills (1)

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Github contributions (5)

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BJarv/CS115

Jan 2015 - Mar 2015

Contributions:87 commits, 15 PRs, 79 pushes in 2 months
BJarv/BJarv.github.io

Nov 2014 - Oct 2020

Contributions:68 commits, 44 pushes in 6 years
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Brandon Jarvinen - Senior Software Engineer - Gameplay R&D at Riot Games