Brandon Lin

Software Engineer at Figma

Hsinchu, Taiwan Province, United States
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Summary

👤
Senior
🎓
Top School
Brandon Lin is a software engineer with a decade of hands-on experience building performance-critical systems across graphics rendering, AI infrastructure, and query compiler design. He currently contributes to Figma’s C++/TypeScript rendering engine that compiles to WebAssembly and WebGPU, and previously built a unified SQL compiler and ML tooling at Meta. Brandon pairs strong theoretical foundations in math and CS with pragmatic engineering to drive correctness, performance, and reliability in production systems. He’s an educator and mentor—TAing graduate deep learning and algorithms courses and mentoring on Coursera—bringing clarity to complex technical topics. Outside of engineering, he channels his obsession with speed and optimization into competitive speedcubing and organizing competitions, which informs his focus on measurable performance gains.
code10 years of coding experience
job5 years of employment as a software developer
bookAdvanced Regents Diploma, Advanced Regents Diploma at Stuyvesant High School
bookMaster of Science in Engineering - MSE, Data Science, Master of Science in Engineering - MSE, Data Science at University of Pennsylvania
languagesEnglish, Chinese, Spanish
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Github Skills (5)

latex10
deep-neural-networks5
object-detection1
computer-vision1
keypoint1

Programming languages (2)

TeXJupyter Notebook

Github contributions (5)

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Contributions:27 commits, 18 pushes, 1 branch in 4 months
Repo for the Deep Reinforcement Learning Nanodegree program
Contributions:91 pushes, 2 branches in 1 year
pytorchnanodegreedeep-learningreinforcement-learningdeep-reinforcement-learning
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Brandon Lin - Software Engineer at Figma