Brandon Pelfrey is a senior software engineer with 14 years of experience building high-performance systems across graphics, distributed storage, and low-level optimization. He has shipped performance-critical features and tooling at major tech companies including NVIDIA, Apple (Vision Pro), Meta, HPE, and AWS, often focusing on rendering, GPU/kernel tuning, emulation, and tracing. Brandon combines deep computer architecture and applied mathematics knowledge with practical systems experience—he’s built JITs, performance tracers, physics simulators, and an in-progress custom GPU (SystemVerilog, firmware, SDKs, emulators). He favors product decisions driven by customer value balanced against long-term supportability, and he obsessively pursues extracting more performance from modern hardware. Based in Seattle, he brings both research-grade rigor from his Clemson MS and hands-on delivery at scale, making him a strong bridge between low-level optimization and product engineering. A less obvious thread in his career is consistent cross-domain fluency—moving between graphics, distributed systems, and hardware design—so he’s comfortable solving problems end-to-end from silicon to SDK.
14 years of coding experience
16 years of employment as a software developer
Master of Science (MS), Computer Science, Master of Science (MS), Computer Science at Clemson University
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
Contributions:20 commits, 9 PRs, 10 pushes in 8 years
rayboundingtestingvolumeoptimized
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Brandon Pelfrey - Senior Software Engineer at NVIDIA