Summary
Brant Wagner is a game-focused software engineer with eight years of hands-on experience building and testing interactive experiences, particularly using C#, C++, and Python. He combines pragmatic QA leadership—having run test passes, mentored junior testers, and managed defect workflows with Jira/ADO—with a background in teaching kids coding and developing educational games in Unity. Comfortable switching between roles, he’s shipped gameplay systems, cleaned up databases, and implemented animation-driven mechanics while collaborating in sprint-based studios. Based in Litchfield Park, AZ, he balances frontline reliability (currently working in logistics) with a continued passion for shipping polished game experiences. Notably, his profile blends instructional leadership and QA rigor, making him adept at translating player-facing issues into actionable engineering fixes.
8 years of coding experience
5 years of employment as a software developer
Game Programming, Unity, Unreal engine (C#,C++,Java,Python), Game Programming, Unity, Unreal engine (C#,C++,Java,Python) at University of Advancing Technology