Summary
Brendan Bohannon is a hands-on software engineer and lifelong hobbyist programmer with about a decade of focused experience building compilers, JITs, 3D engines, and custom CPUs. He combines low-level expertise in C, C++, assembly, Verilog and FPGA development with practical skills in robotics, CNC machining, and motor control, reflecting a rare blend of software and hardware engineering. Brendan gravitates toward dynamic compilation, DSP, and real-time video codecs, and has implemented a 64-bit RISC/VLIW CPU core for Spartan/Artix FPGAs as well as a custom C compiler and a Quake/Minecraft-style 3D FPS. He prefers tangible, useful projects over theoretical work and enjoys designing and specifying systems from the instruction level up to tools and games. Based in Tulsa, OK, he seeks roles where deep systems work and cross-disciplinary engineering are valued.
10 years of coding experience
Technical Certificate, Mechatronics, Robotics, and Automation Engineering, Technical Certificate, Mechatronics, Robotics, and Automation Engineering at Tulsa Technology Center-Broken Arrow Campus
Computer Science, Computer Science at Pima Community College
PIBC