Summary
Brendan Hurt is a curious and hands-on computer science graduate from University of Washington Bothell who blends low-level systems understanding with practical software projects. He cut his teeth in game programming at the Academy of Interactive Entertainment and has built everything from assembly-and-logic-gate experiments to TensorFlow-based digit recognition in Jupyter. Brendan applies that technical curiosity to personal projects—like a Discord voice-streaming bot—and has professional experience assembling complex hardware and coordinating cross-team workflows in manufacturing environments. Comfortable with C#, C++, Python, JavaScript, Unity, and Godot, he pairs coding fluency with real-world QA and process discipline from roles at Silicon Mechanics and Sportworks. Based in Bothell, WA, he brings 11 years of varied technical and hands-on experience and a knack for learning by building things others might not expect from a hardware-focused role.
11 years of coding experience
2 years of employment as a software developer
Advanced Diploma of Professional Game Development, Game Programming, Game Programming, Advanced Diploma of Professional Game Development, Game Programming, Game Programming at Academy of Interactive Entertainment (AIE)
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Washington Bothell
English