Summary
Brendan O'connor is an Associate Principal AI Gameplay Programmer with 13 years of experience building AI and gameplay systems for open-world titles at Rockstar Games, credited on Red Dead Redemption II and Red Dead Online. He combines deep C/C++/C# engineering skills with practical expertise in Unreal and Unity, plus a background in web, API design and DevOps that helps bridge tools and production pipelines. Holding an M.Sc. in Interactive Entertainment Technology from Trinity College Dublin, he excels at architecting scalable, emergent AI behaviors for sandbox games while mentoring teams through complex systems development. Brendan’s career spans hands-on roles from junior AI programmer to senior technical lead, and he brings startupDNA from founding a digital agency and shipping mobile/backend projects. Notably, his cross-discipline fluency across languages (Python, Ruby, PHP, JavaScript, Java) and platform experience enables rapid prototyping of gameplay features and robust backend integrations.
12 years of coding experience
15 years of employment as a software developer
Master of Science (M.Sc.) Computer Science Interactive Entertainment Technology, Master of Science (M.Sc.) Computer Science Interactive Entertainment Technology at Trinity College Dublin
BBIT Information Technology Accounting Math Programming Ethics, BBIT Information Technology Accounting Math Programming Ethics at Strathmore University
St. Mary's School Nairobi