Brendan O'dowd

Senior Software Engineer - DevOps at Geminus

Worcester, Massachusetts, United States
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Summary

👤
Senior
🎓
Top School
Brendan O'dowd is a Senior Software Engineer specializing in DevOps with 11 years of experience designing, automating, and securing cloud-native infrastructure. He has led large-scale transformations—consolidating EKS clusters, re-architecting a 13-year-old AWS estate with Control Tower and Identity Center, and cutting cloud costs by 30% year-over-year—while administering company-wide CI/CD platforms for thousands of users. Brendan blends deep systems and networking knowledge from his hardware and networking roles with pragmatic software craftsmanship, authoring Terraform modules, Helm charts, and reusable pipeline templates that replaced brittle orchestration scripts. He’s driven migration efforts from on-prem GitLab to GitHub Enterprise and implemented autoscaling GitHub Actions runners on Kubernetes, demonstrating a strong operational focus on reliability and security. Outside work he contributes Java back-end code to the XMage open-source project, implementing complex game card logic—an example of his appetite for intricate domain modeling and long-term community contributions. Based in Worcester, MA, he also mentors junior engineers and emphasizes measurable, repeatable improvements in both tooling and team practices.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Worcester State University
languagesJapanese, German, Spanish, English
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Github Skills (10)

magicleap10
javas10
mt10
game-engine10
magick10
java10
card10
ai4
decks4
client-server3

Programming languages (5)

JavaSystemVerilogC++ShellPython

Github contributions (5)

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magefree/mage

Sep 2015 - Dec 2015

XMage - Magic Another Game Engine
Role in this project:
userBack-end Developer
Contributions:9 commits, 9 PRs, 18 comments in 3 months
Contributions summary:Brendan appears to be focused on implementing game logic and card mechanics. Their commits involve adding card implementations for various Magic: The Gathering cards, including defining their abilities and interactions using Java. The user's contributions directly align with the project's goal of creating a game engine for Magic: The Gathering. These contributions span multiple sets of cards within the game.
gamedeckwindowsgamedevmagic
hanasu/iperf3-toolbox

Sep 2016 - Nov 2016

Contributions:66 pushes, 1 branch in 1 month
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