Brendan Rafeld is a game designer and engineer with eight years of experience shipping narrative-driven and mechanically rich titles across PC, console, and mobile, including Monster Train, Death’s Door, and Inkbound. He blends design, writing, and lead engineering roles—often wearing multiple hats as designer, lead writer, and technical lead on the same project—which lets him drive both creative vision and implementation. His background at Amazon Music and early engineering internships gives him strong systems and tooling instincts that improve development pipelines and cross-team collaboration. Based in Pittsburgh, he has delivered client work for major partners like Microsoft and Oculus, and is comfortable moving between prototyping, live product engineering, and narrative design. An uncommon strength is his track record of translating story goals into shipped code, making him effective at shipping cohesive player experiences end-to-end.
8 years of coding experience
10 years of employment as a software developer
Bachelor of Arts (B.A.) Computer Science, Bachelor of Arts (B.A.) Computer Science at University of California, Berkeley
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