Brendan Rafeld

Game Designer at Schell Games

Pittsburgh, Pennsylvania, United States
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Summary

👤
Senior
🎓
Top School
Brendan Rafeld is a game designer and engineer with eight years of experience shipping narrative-driven and mechanically rich titles across PC, console, and mobile, including Monster Train, Death’s Door, and Inkbound. He blends design, writing, and lead engineering roles—often wearing multiple hats as designer, lead writer, and technical lead on the same project—which lets him drive both creative vision and implementation. His background at Amazon Music and early engineering internships gives him strong systems and tooling instincts that improve development pipelines and cross-team collaboration. Based in Pittsburgh, he has delivered client work for major partners like Microsoft and Oculus, and is comfortable moving between prototyping, live product engineering, and narrative design. An uncommon strength is his track record of translating story goals into shipped code, making him effective at shipping cohesive player experiences end-to-end.
code8 years of coding experience
job10 years of employment as a software developer
bookBachelor of Arts (B.A.) Computer Science, Bachelor of Arts (B.A.) Computer Science at University of California, Berkeley
languagesEnglish
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Stackoverflow

Stats
25reputation
2kreached
0answers
2questions
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Github Skills (22)

log4j6
unity3d5
firebase-analytics4
firebase4
firebase-cloud-messaging3
firebase-authentication2
firebase-storage2
firebase-remote-config1
spinner1
programming-language1
scripting1
jupyter1
mathematica1
firebase-db1
compiler1

Programming languages (1)

C#

Github contributions (4)

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shinyshoe/monster-train-mods

Sep 2020 - Oct 2020

Contributions:24 commits, 8 pushes in 1 month
shinyshoe/YarnSpinner

Sep 2017 - Oct 2017

Contributions:5 pushes in 20 days
gamegamesyarngamedevc-library
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