Brendan Walker

Principal Engineer at Polyarc

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Brendan Walker is a Principal Engineer with 11 years in games and interactive systems, currently leading VR game development using tracked motion controllers in Unreal Engine 4 at Polyarc. He brings deep gameplay, AI, and animation systems expertise from roles at Bungie (Halo: Reach, Destiny) and a history of building game servers and titles across startups and mid-size studios. Comfortable across engine code, character navigation, and mission server architecture, he blends systems-level thinking with hands-on implementation. Based in Seattle, he pairs an MA in Industrial Engineering and a BS in Computer Science from the University of Washington with a pragmatic product focus—often surfacing novel interaction design solutions from low-level simulation work.
code11 years of coding experience
job12 years of employment as a software developer
bookMA Industrial Engineering, MA Industrial Engineering at University of Washington
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Github Skills (37)

background-service10
controller9
camera-calibration9
compositing8
android8
ffmpeg8
hid8
recording7
driver7
playfab7
sensor-fusion7
computer-vision6
low-level6
headset5
api5

Programming languages (3)

C++CObjective-C

Github contributions (5)

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brendanwalker/MikanXR

Aug 2022 - Jul 2026

A simple tool for mixed reality camera calibration and video compositing
Contributions:1 release, 34 PRs, 890 pushes in 3 years 11 months
camera-calibrationcompositing
BluetoothLE controlled ESP32 3-axis camera slider firmware + PC App
Contributions:2 PRs, 54 pushes, 3 branches in 2 years 4 months
bluetooth-leesp32firmware
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