Summary
Brendon Banville is a Level, Mission, and Gameplay Designer with eight years crafting playable spaces and environmental storytelling for games, based in the Los Angeles area. A DigiPen graduate, he specializes in kit-based design, kit bashing, cluttering, set pieces, and gameplay scripting to create levels that both guide players and tell stories without words. He combines practical mission design with hands-on prototyping and side projects on GitHub, favoring iterative, buildable systems over purely aesthetic layouts. Colleagues rely on him to translate high-level design goals into reusable kits and scripted interactions that scale across levels. Outside of core projects he experiments with small tools and prototypes, reflecting a maker’s mindset that keeps his design solutions pragmatic and production-ready.
8 years of coding experience
Bachelor of Arts - BA, Game Design, Bachelor of Arts - BA, Game Design at DigiPen Institute of Technology
Diploma, 12th Grade - Senior, Diploma, 12th Grade - Senior at West Ranch High School
English, Spanish