Summary
Brent Austin is a Principal Software Engineer with 12+ years building high-fidelity graphics and simulation systems for robotics, AR/VR, and consumer products, now based in the San Francisco Bay Area. He has led teams and architectures at General Motors, Niantic (Lightship), Amazon Lab126, and X/Google’s Everyday Robot Project, designing scalable real-time rendering, asset pipelines, and randomized scene generation tools used for large-scale simulation. A proven cross-functional leader, he pairs deep low-level rendering expertise with experience shipping production workflows and performance tuning across platforms. Early work on Google Earth and game engines shows a long history of solving hard geometric and tooling problems, and he’s comfortable balancing technical art, pipeline automation, and distributed build systems. Colleagues rely on him to turn vast 3D asset sets and physics simulations into reliable, performant products.
12 years of coding experience
29 years of employment as a software developer
Computer Science, Computer Science at United States Air Force Academy
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Stanford University