Brent Austin

Principal Software Engineer at General Motors

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Brent Austin is a Principal Software Engineer with 12+ years building high-fidelity graphics and simulation systems for robotics, AR/VR, and consumer products, now based in the San Francisco Bay Area. He has led teams and architectures at General Motors, Niantic (Lightship), Amazon Lab126, and X/Google’s Everyday Robot Project, designing scalable real-time rendering, asset pipelines, and randomized scene generation tools used for large-scale simulation. A proven cross-functional leader, he pairs deep low-level rendering expertise with experience shipping production workflows and performance tuning across platforms. Early work on Google Earth and game engines shows a long history of solving hard geometric and tooling problems, and he’s comfortable balancing technical art, pipeline automation, and distributed build systems. Colleagues rely on him to turn vast 3D asset sets and physics simulations into reliable, performant products.
code12 years of coding experience
job29 years of employment as a software developer
bookComputer Science, Computer Science at United States Air Force Academy
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Stanford University
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Github Skills (18)

intellij-idea9
intellij-plugin8
typescript8
android-plugin8
subset8
intellij7
microsoft7
electron7
cut7
android-studio7
jetbrains7
vscode-extension7
vscode7
editor7
visual-studio6

Programming languages (3)

TypeScriptCKotlin

Github contributions (5)

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Contributions:7 commits in 27 days
Contributions:8 commits in 5 months
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Brent Austin - Principal Software Engineer at General Motors