Brent Mitchell

Senior Technical Level Designer at Romero Games Ltd.

Galway, Ireland
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Summary

👤
Senior
🎓
Top School
Brent Mitchell is a Senior Technical Level Designer based in Galway with over a decade of hands-on experience shipping content across AAA and indie games. He’s contributed to high-profile titles like Far Cry, Star Wars: Squadrons, Anthem and Splinter Cell, bringing a blend of systems-level scripting, procedural mission design and cinematic-level craft to both campaign and multiplayer spaces. At Unity he improved NavMesh systems, demonstrating fluency in engine-level problem solving before returning to full-time game development at Romero Games to work on a new shooter. Known for prototyping breadth—AI, tools, procedural systems and mission sequencing—he thrives where design meets technical implementation and has a knack for coaxing emergent behavior out of AI beyond original code constraints.
code12 years of coding experience
bookBachelor of Arts Honours, Political Science Major, Math Minor, Bachelor of Arts Honours, Political Science Major, Math Minor at Carleton University
languagesEnglish, French

Programming languages (1)

HTML

Github contributions (2)

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mminer/bursting-with-colour

Jan 2014 - Jan 2014

Contributions:30 commits in 1 day
Dustyroom/flat-kit-doc

May 2021 - May 2021

Documentation of the Flat Kit asset.
Contributions:1 issue in 1 day
asset
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Brent Mitchell - Senior Technical Level Designer at Romero Games Ltd.