Summary
Brent Mitchell is a Senior Technical Level Designer based in Galway with over a decade of hands-on experience shipping content across AAA and indie games. He’s contributed to high-profile titles like Far Cry, Star Wars: Squadrons, Anthem and Splinter Cell, bringing a blend of systems-level scripting, procedural mission design and cinematic-level craft to both campaign and multiplayer spaces. At Unity he improved NavMesh systems, demonstrating fluency in engine-level problem solving before returning to full-time game development at Romero Games to work on a new shooter. Known for prototyping breadth—AI, tools, procedural systems and mission sequencing—he thrives where design meets technical implementation and has a knack for coaxing emergent behavior out of AI beyond original code constraints.
12 years of coding experience
Bachelor of Arts Honours, Political Science Major, Math Minor, Bachelor of Arts Honours, Political Science Major, Math Minor at Carleton University
English, French