Summary
Brent Scriver is an experienced software engineer specializing in build automation, pipelines, and tooling for game development, with 25 years of hands-on experience across C++, C#, SQL, Python and multiple console and PC platforms. He was the tenth hire and first engineer at Phoenix Labs, where he architected long-lived automation, patching, localization, and content-validation systems still in use today. His work spans major game franchises (Mass Effect, Dragon Age, League of Legends, Dauntless, FaeFarm) and includes unusual contributions like an Unreal commandlet guide, a memory-hacking utility, and a custom symbol server solution. Comfortable in both studio startups and large organizations, he combines deep systems-level expertise with a pragmatic focus on feedback loops that speed development and reduce regressions. Based in Richmond Hill, Ontario, he brings a proven record of turning complex cross-platform build and localization problems into reliable, automated workflows.
14 years of coding experience
22 years of employment as a software developer
BMath, Computer Science, Combinatorics and Optimization, BMath, Computer Science, Combinatorics and Optimization at University of Waterloo