Summary
Brent Van Handenhove is a game developer and full-stack cloud-native engineer with 11 years of experience, blending Java, TypeScript/JavaScript, and Python expertise with a strong focus on authentication and authorization. Trained in game development (Bachelor's, HOWEST) and pursuing an MS in Computer Software Engineering, he moves easily between systems-level C++/C# experimentation and production cloud services. His work reflects a curious, research-minded approach—prototyping game tech while hardening backend security and identity flows for scalable deployments. Based in Sint-Niklaas, Belgium, he combines creative game-thinking with pragmatic engineering to solve cross-domain problems. Colleagues value his ability to translate experimental ideas into robust, auditable systems.
11 years of coding experience
Master of Science - MS Computer Software Engineering, Master of Science - MS Computer Software Engineering at Open Universiteit
Bachelor's degree Game Development, Bachelor's degree Game Development at HOWEST Hogeschool West-Vlaanderen
English, Dutch, French, German