Summary
Brett Moody is a single-player game designer, writer, and engineer with nine years of experience crafting narrative-driven and systems-focused experiences across VR, console, and MMOG platforms. Currently at Infinity Ward after shaping quests and collectible systems on God of War: Ragnarök, he builds emotionally resonant gameplay that aligns narrative beats with technical implementation. He shipped an indie VR title, Real Al’s Humanity Academy, published on Steam, and was an Oculus Launchpad fellow where he designed and programmed the rhythm-combat prototype Jukebox Beatdown. At Cinémoi he owned core mechanics, wrote dialogue for 45 characters, and built a visual scripting system to drive every NPC’s behavior in a fashion-and-film MMOG. Comfortable both leading production (ScrumMaster, hiring, mentoring) and writing code in C#/Unity, Brett bridges creative direction and hands-on engineering. Raised in Singapore and trained in film and game design at NYU, he brings a global perspective and a storytelling-first approach to game systems.
9 years of coding experience
6 years of employment as a software developer
B.F.A. Film Major Game Development and Business Minors, B.F.A. Film Major Game Development and Business Minors at New York University
High School Diploma, High School Diploma at Singapore American School
Chinese, c#, python, c++