Brevin Tilmon

Staff Software Engineer, Reconstruction And Rendering at Quidient

Indianapolis, Indiana, United States
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Summary

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Senior
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Top School
Brevin Tilmon is an algorithm leader and software engineer with eight years of hands-on experience building computer vision, graphics, and machine learning systems, currently managing an algorithms group at Quidient focused on generalized scene reconstruction. He holds a PhD in Electrical and Computer Engineering from the University of Florida, where his graduate research produced multiple publications and patents at the intersection of vision and graphics. Brevin’s industry internships at Snap, Meta, and NASA resulted in a CVPR paper, patented holographic depth-camera work for AR spectacles, and efficient on-device depth estimation—demonstrating an ability to move research into product-relevant prototypes. He blends deep research rigor with practical engineering, shipping optimized simulation and imaging pipelines (including OptiX-based renderers) and mentoring teams to productionize complex models. Based in Indianapolis, he combines academic pedigree with startup-style execution and a knack for turning novel optical and ML ideas into working systems.
code8 years of coding experience
job10 years of employment as a software developer
bookBS Electrical Engineering, BS Electrical Engineering at Murray State University
bookPhD Electrical and Computer Engineering, PhD Electrical and Computer Engineering at University of Florida
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Github Skills (64)

ntt9
gpio8
eye-tracking8
srgb8
variational-autoencoder8
iphone7
reproducible-research7
jetson7
fluid-simulation6
cryptography6
cpu6
raytracing6
pytorch6
simulation6
architecture6

Programming languages (3)

C++MATLABPython

Github contributions (5)

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btilmon/illumiGrad

Mar 2022 - Dec 2022

RGBD bundle adjustment in PyTorch
Contributions:26 commits, 71 pushes, 1 branch in 9 months
pytorch
btilmon/foveaCam

Jan 2021 - Jul 2021

Contributions:34 commits, 15 pushes in 6 months
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