Summary
Brian Bennett is a seasoned full-stack software engineer with 10 years of experience building and shipping commercial mobile game features, currently a Software Engineer 3 at Electronic Arts in Orlando. He has driven multiple Madden Mobile titles and releases, contributing across particle systems, payments on multi-platform mobile, content creation pipelines, gameplay systems, server backends, databases, load testing, and client UI. Comfortable spanning client-to-server concerns, he pairs gameplay sensibilities with production-grade backend and tooling experience to deliver player-facing features and reliable services. His career progression at EA from intern to senior engineer reflects sustained impact on live-service development and release cadence. With a master's in computer programming and hands-on experience in both research and production game engineering, he seeks opportunities to broaden technical scope and ship compelling game systems. An often-overlooked strength is his cross-discipline fluency—he can jump from particle effects to payment integrations while keeping scalability and maintainability in mind.
10 years of coding experience
10 years of employment as a software developer
Bachelor's Degree in Computer Engineering Computer Engineering, Bachelor's Degree in Computer Engineering Computer Engineering at University of South Florida
Master's degree Computer Programming, Master's degree Computer Programming at Florida Interactive Entertainment Academy
Associate's degree Engineering, Associate's degree Engineering at Hillsborough Community College
English