Brian Botting is a game developer with eight years of industry-adjacent experience and over two years focused on Unity and C# development, known for tackling problems others avoid and delivering playable prototypes under jam pressures. He has hands-on experience with procedural generation, object pooling, AI scripting, bitmasking algorithms, audio integration and scripted boss encounters from multiple game jams including Global Game Jam and PIG Squad. Comfortable with version control workflows and QA principles, he pairs solid 3D math skills with a pragmatic, collaborative approach to shipping polished game systems. Based in Battle Ground, WA and a Cogswell Polytechnical College graduate in Game and Interactive Media Design, he thrives on learning new practices to guarantee successful end products and often brings creative tooling solutions to rapid development cycles.
8 years of coding experience
Bachelor of Science - BS, Game and Interactive Media Design, Bachelor of Science - BS, Game and Interactive Media Design at Cogswell Polytechnical College
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