Brian Botting

Game Jam Participant at Freelance

Battle Ground, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Brian Botting is a game developer with eight years of industry-adjacent experience and over two years focused on Unity and C# development, known for tackling problems others avoid and delivering playable prototypes under jam pressures. He has hands-on experience with procedural generation, object pooling, AI scripting, bitmasking algorithms, audio integration and scripted boss encounters from multiple game jams including Global Game Jam and PIG Squad. Comfortable with version control workflows and QA principles, he pairs solid 3D math skills with a pragmatic, collaborative approach to shipping polished game systems. Based in Battle Ground, WA and a Cogswell Polytechnical College graduate in Game and Interactive Media Design, he thrives on learning new practices to guarantee successful end products and often brings creative tooling solutions to rapid development cycles.
code8 years of coding experience
bookBachelor of Science - BS, Game and Interactive Media Design, Bachelor of Science - BS, Game and Interactive Media Design at Cogswell Polytechnical College

Programming languages (1)

C#

Github contributions (5)

github-logo-circle
Boombott/NitoriWare

Jan 2018 - Jan 2020

NitorInc.: Touhou Microgames collaborative project
Contributions:32 pushes, 12 branches in 1 year 11 months
collaborative-projecttouhougamemicrogamescollaborative
Contributions:152 pushes, 1 branch in 3 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Brian Botting - Game Jam Participant at Freelance