Brian Cullinan

Game Developer at Self-employed

Flagstaff, Arizona, United States
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Summary

👤
Senior
🎓
Top School
Brian Cullinan is a game developer and versatile software architect with nine years of experience building cross-platform systems, web apps, and immersive user experiences from Flagstaff, Arizona. He specializes in modernizing legacy engines—most notably revamping the id Tech 3 experience and porting diverse codebases into it—while also enabling browser-based multiplayer via Emscripten, LLVM, SOCKS5 and web-sockets. His background spans full-stack web work, e-commerce automation, 3D product marketplaces, and medical imaging integrations, showing a rare mix of low-level engine work and high-level product delivery. As a self-starter and source-code “hobo,” he frequently expands open-source projects to run smoothly on the web and bridges gaps between C/C#, Unity and web platforms. Brian combines pragmatic engineering with creative prototyping, often shipping automated pipelines that reduce manual work and accelerate releases. He’s comfortable operating solo or leading small teams to turn experimental ideas into production-ready software.
code9 years of coding experience
job12 years of employment as a software developer
bookNorthern Arizona University
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Github Skills (117)

csv-parser10
chromium9
linux9
browser9
csv9
cmake-js9
text-parser9
discord9
jupyterlab9
brave-browser9
delimited9
brave9
csv-reader9
crypto8
fltk8

Programming languages (7)

TypeScriptC++CCMakeJavaScriptLuaPython

Github contributions (5)

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briancullinan2/activity

Sep 2022 - Mar 2025

Contributions:4798 pushes, 1 branch in 2 years 7 months
Game QVMs for many different game dynamics.
Contributions:38 commits in 6 months
gamedynamics
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Brian Cullinan - Game Developer at Self-employed