Brian Cullinan

Game Developer at Self-employed

Flagstaff, Arizona, United States
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Summary

👤
Senior
🎓
Top School
Brian Cullinan is a game developer and versatile software architect with nine years of experience building cross-platform systems, web apps, and immersive user experiences from Flagstaff, Arizona. He specializes in modernizing legacy engines—most notably revamping the id Tech 3 experience and porting diverse codebases into it—while also enabling browser-based multiplayer via Emscripten, LLVM, SOCKS5 and web-sockets. His background spans full-stack web work, e-commerce automation, 3D product marketplaces, and medical imaging integrations, showing a rare mix of low-level engine work and high-level product delivery. As a self-starter and source-code “hobo,” he frequently expands open-source projects to run smoothly on the web and bridges gaps between C/C#, Unity and web platforms. Brian combines pragmatic engineering with creative prototyping, often shipping automated pipelines that reduce manual work and accelerate releases. He’s comfortable operating solo or leading small teams to turn experimental ideas into production-ready software.
code9 years of coding experience
job12 years of employment as a software developer
bookNorthern Arizona University
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Github Skills (92)

csv-parser10
csv9
discord9
edgejs9
ai8
browser8
linux8
chromium8
parser8
telegram8
windows8
cmake-js8
brave-browser8
agentic8
macos8

Programming languages (7)

TypeScriptC++CCMakeJavaScriptLuaPython

Github contributions (5)

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briancullinan2/activity

Sep 2022 - Jul 2026

Contributions:5540 pushes, 1 branch in 3 years 11 months
briancullinan2/Quake3e

Oct 2022 - Jul 2026

Improved Quake III Arena engine
Contributions:10 PRs, 294 pushes, 15 branches in 3 years 9 months
gameimprovedmap-editorquake-iii-arenaiii
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