Brian Gans is a Senior Tech Artist based in San Diego with over eight years of experience crafting real-time visuals, tools, and pipelines across AAA and indie studios. He blends deep hands-on skills in 3DS Max, Maya, Substance Painter, Photoshop, Python, Unreal Engine 5 and Unity with practical strengths in modeling, texturing, rigging, skinning and performance optimization. His career spans roles at Sony, Intrepid Studios and now Nightdive Studios, where he’s moved from pure art into technical leadership and tool-making to accelerate teams. Colleagues rely on him to translate artistic needs into robust, scriptable workflows that scale across projects, and he’s known for quickly learning new tech and squeezing performance out of complex assets. A former art director who once doubled as “The Kid” developer-artist, he brings rare interdisciplinary fluency between art, engineering and production.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Science with Honors, Game Art & Design, Bachelor of Science with Honors, Game Art & Design at Art Institute of CA, SD
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Brian Gans - Senior Tech Artist at Nightdive Studios