Summary
Brian Heagney is an Assistant Professor of Game Design with nearly two decades of experience building real-time simulations, 3D visualizations, and interactive media across architecture, urban planning, forensics, and wildlife research. He brings deep technical fluency in Unreal/Unity, 3D modeling, shader development, motion capture, and mobile app development, paired with a track record of mentoring over 100 students and guiding award‑winning student games. His work blends creative storytelling with rigorous spatial analysis—from photosimulations and zoning algorithms to a novel mobile prototype used to assess cognition in diverse animal species. Brian emphasizes service-learning and community partnerships, routinely directing student teams to deliver impactful educational games for nonprofits. Trained as an architect with a background in sculpture and sociology, he combines aesthetic sensitivity with systems thinking to make simulations that inform design, research, and public engagement.
10 years of coding experience
Bachelor's degree, Double Major: Sculpture; Sociology/Anthropology, Bachelor's degree, Double Major: Sculpture; Sociology/Anthropology at Guilford College
Master of Architecture, Architecture, Master of Architecture, Architecture at Pratt Institute
Spanish