Brian Jubelirer is a software engineer with a decade of experience building polished user experiences and reliable systems, currently contributing to DZYNE Technologies in the Washington DC–Baltimore area. He blends full-stack craftsmanship with a background in computer engineering and cybersecurity from Penn State, and has led software efforts for Penn State Unmanned Aerial Systems. His hands-on work ranges from flight dynamics internships to ground-control station software, and he has a proven eye for UI/UX—evidenced by pixel-perfect interface work, RTL localization, and thoughtful refactors on the open-source Project Porcupine game. Comfortable across embedded, aerospace, and web contexts, he focuses on shipping clean, maintainable code that balances usability with technical rigor.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Science in Computer Engineering, Minor in Cybersecurity, Engineering, Bachelor of Science in Computer Engineering, Minor in Cybersecurity, Engineering at Penn State University
Project Porcupine: A Base-Building Game...in Space!
Role in this project:
Full-stack Developer
Contributions:41 commits, 152 PRs, 104 pushes in 6 months
Contributions summary:Brian contributed extensively to the UI and UX of the project, including making the UI pixel perfect and implementing toggle functionality for construction buttons. They also worked on localization, integrating RTL support, and localizing the settings menu. In addition, the user implemented features related to confirming quit dialog and removed unnecessary UI code. Furthermore, the user refactored code to improve UI, fixed the currency UI in the main menu, and removed unneeded comments.
Contributions:5 releases, 77 commits, 16 PRs in 1 year 6 months
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Brian Jubelirer - Software Engineer at DZYNE Technologies