Brian Kehrer

Design Lead Manager at Meta

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Brian Kehrer is a design-led engineering manager with over a decade of hands-on experience building high-performance, graphics-heavy applications across PC, mobile, AR and VR. He blends a film background and a master's in computer science to lead product-centric teams at the intersection of design and rendering, having shipped features at Google Maps and immersive projects at Meta and Magic Leap. As a former solo developer and co-founder, he’s built engines and core systems in C++, OpenGL, Metal, and Unity, and delivered real-time voxel GI on iPhone and bespoke AR shaders on GLES2. He excels at de-risking ambitious ideas through prototypes and tooling—improving frame-rates, reducing engine divergence, and surfacing low-level performance issues for platform partners. Colleagues rely on him to bridge design and low-level graphics engineering, mentoring teams to ship polished, performant experiences. Based in Seattle, he brings both creative storytelling instincts and deep systems-level expertise to complex interactive products.
code12 years of coding experience
job14 years of employment as a software developer
bookBachelor's Degree Film / TV - Tisch School of the Arts, Bachelor's Degree Film / TV - Tisch School of the Arts at New York University
bookMaster’s Degree Computer Science, Master’s Degree Computer Science at Georgia Institute of Technology
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Github Skills (49)

trace8
replay7
opengl-es6
api6
collada6
android6
gpu6
windows6
wavefront6
linux6
golang5
fbx5
macos5
playcanvas5
obj5

Programming languages (5)

C#C++GoObjective-CHTML

Github contributions (5)

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birdimus/ico_math

May 2019 - Sep 2019

Contributions:67 commits, 22 pushes, 4 tags in 4 months
Contributions:6 pushes in 4 years 2 months
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Brian Kehrer - Design Lead Manager at Meta