Summary
Brian Kehrer is a design-led engineering manager with over a decade of hands-on experience building high-performance, graphics-heavy applications across PC, mobile, AR and VR. He blends a film background and a master's in computer science to lead product-centric teams at the intersection of design and rendering, having shipped features at Google Maps and immersive projects at Meta and Magic Leap. As a former solo developer and co-founder, he’s built engines and core systems in C++, OpenGL, Metal, and Unity, and delivered real-time voxel GI on iPhone and bespoke AR shaders on GLES2. He excels at de-risking ambitious ideas through prototypes and tooling—improving frame-rates, reducing engine divergence, and surfacing low-level performance issues for platform partners. Colleagues rely on him to bridge design and low-level graphics engineering, mentoring teams to ship polished, performant experiences. Based in Seattle, he brings both creative storytelling instincts and deep systems-level expertise to complex interactive products.
12 years of coding experience
14 years of employment as a software developer
Bachelor's Degree Film / TV - Tisch School of the Arts, Bachelor's Degree Film / TV - Tisch School of the Arts at New York University
Master’s Degree Computer Science, Master’s Degree Computer Science at Georgia Institute of Technology