Brian Kinney is a hands-on software engineering leader and founder with over 15 years of experience building scalable cloud-native systems, consumer apps, and enterprise platforms for startups and Fortune-scale organizations. As Founder and Head of Engineering at Revolution Development and former director-level engineering lead at Aetna/CVS and aptihealth, he blends strategic architecture, CI/CD-driven delivery, and security/compliance (HIPAA, SOC2) with day-to-day coding across full stacks like React, Vue, Node, Java, and mobile. He has a track record of improving delivery metrics (DORA), enabling OTA updates for React Native apps, and standing up platform engineering teams offshore to accelerate feature delivery. Brian also contributes to open-source game server work—tweaking C++ gameplay logic and SQL rules in the long-running EQEmu EverQuest emulator—showing curiosity for systems-level tinkering beyond enterprise software. Known for mentorship and servant leadership, he pairs empathy with pragmatic execution to turn messy legacy codebases into reliable, testable products. Based in Connecticut, he thrives on taking on the next hard engineering challenge that combines product thinking, architecture, and hands-on implementation.
10 years of coding experience
16 years of employment as a software developer
High School Diploma, High School Diploma at New Milford High School
Computer Science, Computer Science at CT State Naugatuck Valley
Open Source Fan-Based EverQuest Emulator Server project
Role in this project:
Back-end Developer & Database Engineer
Contributions:6 commits, 2 PRs, 3 comments in 2 months
Contributions summary:Brian made several contributions focused on the server's core gameplay logic and database configuration. They modified the melee damage calculation in the attack code, referencing and correcting the application of mitigation effects. Additionally, the user updated faction threshold rules by incorporating new rules from the database scripts and correcting previous configuration errors. Their work included both C++ code modifications and SQL script adjustments related to the game's mechanics.
Build OAS 3.0 API Definitions from Airtable Schema Object
Contributions:3 reviews, 26 commits, 4 PRs in 14 days
apiredocoasobject-schemaapi-documentation
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