Brian Lashomb is a Senior Client Platform Engineer with 12 years of hands-on experience supporting Apple and Linux environments for creative and development teams. Currently at Epic Games after a multi-year tenure leading client platform engineering at Target, he blends macOS management, Jamf expertise, and DevOps automation to keep large, mixed fleets reliable and secure. Apple- and Jamf-certified with Puppet and Autopkg experience, he brings a practical open-source mindset to packaging, provisioning, and tooling automation. His background spans creative technology management and systems engineering, giving him a rare appreciation for both designer workflows and enterprise-scale operations. Colleagues rely on him to translate creative requirements into auditable, automated systems that reduce friction and accelerate delivery. Based in the Minneapolis–St. Paul area, he enjoys tackling new challenges that sit at the intersection of Mac administration, Python scripting, and infrastructure automation.
12 years of coding experience
27 years of employment as a software developer
School of Communication Arts
Puppet Fundamentals for System Administrators, Automation, Puppet Fundamentals for System Administrators, Automation at Puppet Labs
Contributions:1 review, 23 commits, 1 PR in 8 years 8 months
recipespythonpackagingautopkgautopkg-recipes
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