Summary
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Top SchoolBrian Long is a versatile software engineer with 16 years of experience building high-scale backend systems, game engines, and indie games from Seattle. He has driven major infrastructure and cost-reduction initiatives at AWS CloudWatch, led scripting and VM efforts at Meta (including work on Hermes and Horizon Worlds), and earlier built core backend and analytics systems for startups like Flipagram. Comfortable as both an individual contributor and technical lead, he has a track record of designing storage and data pipelines that cut costs by orders of magnitude and improved latency and availability. More recently he returned to indie game development, shipping Ballionaire while transitioning into a full-time junior intern role at newobject, blending production discipline with creative game craft. A Carnegie Mellon-trained developer, he pairs deep systems knowledge with game-AI rootsβan uncommon mix that helps him bridge realtime engines and large distributed services.
16 years of coding experience
25 years of employment as a software developer
B.S. Mathematics & Computer Science, B.S. Mathematics & Computer Science at Carnegie Mellon University