BrianΒ Long

Junior Intern at newobject

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Brian Long is a versatile software engineer with 16 years of experience building high-scale backend systems, game engines, and indie games from Seattle. He has driven major infrastructure and cost-reduction initiatives at AWS CloudWatch, led scripting and VM efforts at Meta (including work on Hermes and Horizon Worlds), and earlier built core backend and analytics systems for startups like Flipagram. Comfortable as both an individual contributor and technical lead, he has a track record of designing storage and data pipelines that cut costs by orders of magnitude and improved latency and availability. More recently he returned to indie game development, shipping Ballionaire while transitioning into a full-time junior intern role at newobject, blending production discipline with creative game craft. A Carnegie Mellon-trained developer, he pairs deep systems knowledge with game-AI rootsβ€”an uncommon mix that helps him bridge realtime engines and large distributed services.
code16 years of coding experience
job25 years of employment as a software developer
bookB.S. Mathematics & Computer Science, B.S. Mathematics & Computer Science at Carnegie Mellon University
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Github Skills (141)

directx10
sdl10
metal10
game-development10
gles10
rendering10
api10
engine10
opengl10
cross-platform10
android10
ios10
react-native10
glfw10
open-source10

Programming languages (9)

TypeScriptC#JavaC++CJavaScriptRubyPython

Github contributions (5)

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newobj/heymon

Feb 2010 - Dec 2012

Contributions:35 commits in 2 years 10 months
Ballionaire/mods

Dec 2024 - Mar 2025

Ballionaire Mod Examples, Documentation, and Support
Contributions:1 PR, 21 pushes, 1 branch in 3 months
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Brian Long - Junior Intern at newobject