Brian Miller

Software Engineer at Software Development

Las Vegas, Nevada, United States
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Summary

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Rockstar
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Top School
Brian Miller is a seasoned software engineer with 11+ years of hands-on experience building low-level systems, device drivers, and protocol communications in C/C++ and assembly, particularly within the casino gaming and embedded devices space. He spent seven years at Apple developing API-level system tests and tooling for prototype systems, and has deep experience in firmware, embedded control, analog/digital circuits, and robotic control. His background includes video streaming and DVR technologies, digital pattern recognition and 3D modeling, as well as writing Windows and Linux drivers for RF tag scanners. Based in Las Vegas, he blends systems-level rigor with practical prototyping—he’s an avid maker who leverages an Ultimaker 3D printer to iterate hardware/software designs.
code11 years of coding experience
job20 years of employment as a software developer
bookBS, BS at California State University, Chico
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Github Skills (2)

macos6
tensorflow5

Programming languages (1)

Shell

Github contributions (4)

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TensorFlow for macOS 11.0+ accelerated using Apple's ML Compute framework.
Contributions:1 push, 2 branches, 1 tag in 1 day
acceleratedtensorflowcomputemacosapple
Contributions:2 pushes in 1 day
r-programming
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Brian Miller - Software Engineer at Software Development