Brian Richardson

Senior Staff Software Engineer at Matterport

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Brian Richardson is a Senior Staff Software Engineer in Los Angeles with 16 years of experience building real-time interactive systems across AR/VR, mobile, embedded firmware, and streaming video. He has a strong track record of shipping production products—from AR authoring tools and WebAR viewers to connected kitchen apps and constrained embedded toys—while owning design, partner integration, and post-release support. Technically versatile, Brian blends C/C++, iOS/Android native work, WebGL/Emscripten, and server pieces, and has bridged platforms with SWIG/NDK and custom C APIs to maximize code reuse. He’s shipped multiple major releases, reverse-engineered and exported creative formats (e.g., Spark AR), and mentored teams to raise engineering practices like CI and unit testing. Notably, his background spans low-level firmware and assembly for consumer hardware to high-level interactive experiences, giving him a rare end-to-end perspective on product execution.
code16 years of coding experience
job21 years of employment as a software developer
bookUniversity of Maryland
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Github Skills (135)

svg10
3d10
game-development10
godot10
javascript10
game-engine10
rendering10
openframeworks10
scalable10
webgl10
canvas10
open-source10
bounds10
browser9
opengl9

Programming languages (7)

TypeScriptJavaC++RustJavaScriptHTMLPython

Github contributions (5)

github-logo-circle
GPU based object picking for Three.JS
Contributions:13 commits, 2 PRs, 11 pushes in 1 year 4 months
webglgpujavascriptthreejsthree-js
churchofrobotron/mcor

Jul 2012 - Dec 2022

Mobile Church of Robotron
Contributions:1 review, 158 commits, 3 PRs in 10 years 7 months
churchrobotron
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