Brian Roberts is a hands-on Customer Engineer with over a decade of technical field experience and 15 years in operational roles, currently installing and maintaining POS and network infrastructure for NCR Voyix across the U.S. He brings deep expertise in low-voltage cabling, site surveying, asset management, and complex POS hardware/software deployments, frequently working solo or as lead on high-travel assignments. His background includes military-grade systems work as a former Navy sonar technician and contributions to open-source game engine development (Torque3D) focused on rendering, vehicle systems, and performance fixes—an uncommon mix of embedded/field work and backend code contribution. Known for meticulous reporting, appointment management, and pragmatic troubleshooting, he reliably turns infrastructure assessments into repeatable installation plans that minimize downtime for clients.
15 years of coding experience
Bachelor's degree, COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES, Bachelor's degree, COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES at Hallmark University
Contributions:10 reviews, 21 commits, 1479 PRs in 2 years 3 months
Contributions summary:Brian primarily contributed to the vehicle and rendering systems of the Torque3D game engine. They implemented methods for client control of vehicles and refactored code related to vehicle data, including damage emitters and steering. Additionally, the user addressed issues related to rendering pipelines, such as shadow rendering and sky object features. These changes suggest a focus on core engine mechanics and rendering performance.
MIT Licensed Open Source version of Torque 3D from GarageGames
Role in this project:
Back-end Developer
Contributions:433 commits, 245 PRs, 269 comments in 5 years 10 months
Contributions summary:Brian primarily focused on implementing and modifying features related to particle effects, shape instances, and game systems within the Torque 3D game engine. Their contributions included adding features to particle emitters, modifying code related to lighting, shadow rendering, and terrain systems to correct issues and incorporate improvements. Further, they worked on optimizing the engine and resolving various compilation warnings.
licenseddedicated-serverdnd-toolstorquemit
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