Brian Ronan is a versatile software engineer in Portland with over 15 years of industry experience building both consumer and professional products across front-end and back-end stacks, with a specialty in mobile, 3D, and VR technologies. He blends deep systems experience from Adobe and Microsoft with hands-on game development as the founder of MegaJuicy Games, shipping prototypes and custom shaders in Unity and Unreal using C#, C++, CG and HLSL. Recently he’s focused on tooling at the intersection of visual design and development for gaming and virtual reality, and currently contributes to Hugging Face after building collaboration infrastructure at XetHub. Comfortable moving between product, engine, and design roles, he also brings formal training in EE from Princeton and modern ML/DRL study via Udacity—an unusual mix that helps him bridge creative vision and performant engineering.
8 years of coding experience
18 years of employment as a software developer
Certificate IV in Design Graphic Design, Certificate IV in Design Graphic Design at The Graphic Design School
High School Diploma, High School Diploma at Chaminade High School
Deep Reinforcement Learning Nanodegree Natural Language Processing Nanodegree Computer Science, Deep Reinforcement Learning Nanodegree Natural Language Processing Nanodegree Computer Science at Udacity
B.S.E Electrical Engineering, B.S.E Electrical Engineering at Princeton University
Contributions:3 reviews, 10 PRs, 23 pushes in 1 year 3 months
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