Summary
Brian Santoso is a Software Engineer II with nine years of experience building full-stack systems, AI models, and graphics tools, currently at SpaceX after earlier engineering roles at Apple and notable product work during his time at Berkeley. A UC Berkeley CS graduate based in the Bay Area, he blends practical computer science with creative side projects—ranging from Online Multiplayer 4D Chess and DCGAN sketchers to custom 3D renderers—demonstrating curiosity across graphics, ML, and systems. He has shipped production features for high-traffic products like ResearchHub and built end-to-end services using React/TypeScript, Go, Python/Django, and gRPC, plus mobile apps in React Native. Known as a builder who bridges research and product, he pairs rigorous academic ML work (semantic segmentation at Berkeley Lab) with hands-on engineering at scale.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Arts - BA Computer Science, Bachelor of Arts - BA Computer Science at University of California, Berkeley