Brian Semrau

Human Cognitive Infrastructure Engineer

Michigan, United States
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Summary

👤
Senior
🎓
Top School
Brian Semrau is a Human Cognitive Infrastructure Engineer and Cognitive Systems Designer with 11 years of engineering experience building explicit-state reasoning systems, adaptive routing architectures, and cognitive monitoring layers that bridge human and AI decision-making. Currently pursuing a B.S. in Artificial Intelligence at Indiana University, he has prototyped system-level frameworks—SELF, CLA, CIP, SSA→REE routing, and the Harmonic OS—that map reasoning patterns, detect cognitive vulnerabilities, and enforce alignment and clarity in long-context collaboration. A former game developer and active open-source contributor, Brian has contributed to the Godot Engine core and to image-generation tooling in Sygil’s Stable Diffusion web UI, demonstrating practical depth across rendering, scripting, and computer-vision pipelines. He combines hands-on full‑stack and back-end craftsmanship with a research-minded focus on meta-cognition, ethical prompting, and safety controls, and uniquely frames résumés as cognitive blueprints rather than keyword lists.
code11 years of coding experience
bookB.S. in Artificial Intelligence, — Expected graduation:, B.S. in Artificial Intelligence, — Expected graduation: at Indiana University
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Github Skills (18)

game-engine10
python10
image-processing10
open-source10
stable-diffusion10
gdscript10
computer-vision10
game-development10
rendering9
render9
c-language9
machine-learning9
cprogramming-language9
streamlit9
ui-design8

Programming languages (10)

JavaC++CRustreStructuredTextHTMLPascalCython

Github contributions (5)

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godotengine/godot

Jul 2020 - Nov 2021

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:28 reviews, 33 commits, 41 PRs in 1 year 3 months
Contributions summary:Brian primarily contributed to the Godot Engine's core codebase, focusing on improving the GDScript language and rendering pipeline. They addressed various issues, including fixing incorrect base class assignments, handling debug functions, and refining directional shadows. The user's work included refactoring and correcting specific areas of the rendering and scripting components, enhancing the engine's stability and functionality.
godotgamedevgodot-enginegame-development3d-game-engine
Sygil-Dev/sygil-webui

Sep 2022 - Sep 2022

Stable Diffusion web UI
Role in this project:
userFull-stack Developer
Contributions:1 review, 5 commits, 5 PRs in 4 days
Contributions summary:Brian made significant contributions to the `sygil-webui` project, primarily focused on enhancing the image generation functionality. They added features for masking in the image-to-image process and implemented "matched noise" techniques, indicating a focus on computer vision and image manipulation. Furthermore, the user addressed bug fixes and improved the codebase by introducing and correcting image-to-image mask handling and normalization within the image-to-noise process. Also addressed updating issues by adding an update script.
reactweb-uistablediffusionwebuidiffusion
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Brian Semrau - Human Cognitive Infrastructure Engineer