Brian Simon is a seasoned Senior Software Engineer with 14 years of experience building backend systems and tooling, currently focused on security/compliance engineering at Vanta after senior and staff roles at JumpCloud. He brings deep C++ systems expertise from years of freelance game-server work and open-source contributions to high-profile projects like SourceMod, where he extended the SDKTools extension to manage client connections and integrate with SourcePawn. Comfortable in both startup and enterprise environments, he has a track record of shipping robust server-side features, debugging low-level engines with tools like IDA Pro and gdb, and improving developer-facing APIs. Based in Columbia, Maryland, Brian pairs a practical, detail-oriented engineering style with a creative background in music, which informs his collaborative and user-focused approach to problem solving.
SourceMod - Source Engine Scripting and Administration
Role in this project:
Back-end Developer
Contributions:8 commits in 1 year 9 months
Contributions summary:Brian primarily contributed to the SourceMod SDKTools extension, adding functionality to inactivate and reconnect clients, likely to manage client connections and server behavior. They implemented new native functions in C++ within the `sdktools` extension to interact with the `IClient` interface. The commits also included modifications to the `sdktools.inc` include files and the `sdktools_client.h` file, which demonstrates integration with the SourcePawn scripting language. Furthermore, the user improved the internal buffer size for server commands and added aliases for Team Fortress 2 class names.
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Brian Simon - Staff Software Engineer at JumpCloud