SourceMod - Source Engine Scripting and Administration
Role in this project:
Back-end Developer Contributions:8 commits in 1 year 9 months
Contributions summary:Brian primarily contributed to the SourceMod SDKTools extension, adding functionality to inactivate and reconnect clients, likely to manage client connections and server behavior. They implemented new native functions in C++ within the `sdktools` extension to interact with the `IClient` interface. The commits also included modifications to the `sdktools.inc` include files and the `sdktools_client.h` file, which demonstrates integration with the SourcePawn scripting language. Furthermore, the user improved the internal buffer size for server commands and added aliases for Team Fortress 2 class names.
scriptingsource-enginesourcemodsourcepawnmodding
Contributions:5 commits in 1 year 9 months