Broderick Gardner is an embedded and high-performance computing systems engineer with 10 years of hands-on experience building and supporting cluster schedulers and low-level device systems. After earning a B.S. in Computer Engineering from BYU, he refined his systems expertise at SchedMD supporting and developing Slurm for HPC environments and recently joined NVIDIA to work on cutting-edge software for performance-critical platforms. He combines embedded sensor prototyping and firmware experience from academic research with production-focused tooling for large-scale compute, bridging hardware-software gaps few engineers navigate smoothly. Known for clear technical teaching and support skills, he brings practical troubleshooting instincts that accelerate incident resolution and feature delivery in complex distributed systems. Based in Lehi, Utah, he pairs deep systems knowledge with a service-oriented approach that makes him equally effective in code, support, and cross-team collaboration.
10 years of coding experience
11 years of employment as a software developer
Bachelor of Science (B.S.) Computer Engineering, Bachelor of Science (B.S.) Computer Engineering at Brigham Young University
Contributions:10 releases, 489 commits, 13 PRs in 3 years 3 months
slurmgcpapp-enginegooglegoogle-cloud-platform
Find and Hire Top DevelopersWeāve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.