BroderickĀ Gardner

Software Engineer at NVIDIA

Lehi, Utah, United States
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Summary

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Senior
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Top School
Broderick Gardner is an embedded and high-performance computing systems engineer with 10 years of hands-on experience building and supporting cluster schedulers and low-level device systems. After earning a B.S. in Computer Engineering from BYU, he refined his systems expertise at SchedMD supporting and developing Slurm for HPC environments and recently joined NVIDIA to work on cutting-edge software for performance-critical platforms. He combines embedded sensor prototyping and firmware experience from academic research with production-focused tooling for large-scale compute, bridging hardware-software gaps few engineers navigate smoothly. Known for clear technical teaching and support skills, he brings practical troubleshooting instincts that accelerate incident resolution and feature delivery in complex distributed systems. Based in Lehi, Utah, he pairs deep systems knowledge with a service-oriented approach that makes him equally effective in code, support, and cross-team collaboration.
code10 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Engineering, Bachelor of Science (B.S.) Computer Engineering at Brigham Young University
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Github Skills (53)

minecraft10
google-cloud-platform10
slurm10
gcp10
mask10
workload10
google10
google-cloud10
cloud-platform10
fabric10
minecraft-forge9
java9
forge9
quilt9
scalable9

Programming languages (8)

HCLC#JavaC++CSSShellCPython

Github contributions (5)

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byuhci/BDLT

Jul 2015 - Aug 2017

Contributions:1 PR, 28 pushes, 6 branches in 2 years
berrypythondata-loggerloggerlogging
SchedMD/slurm-gcp

Oct 2019 - Jan 2023

Slurm on Google Cloud Platform
Contributions:10 releases, 489 commits, 13 PRs in 3 years 3 months
slurmgcpapp-enginegooglegoogle-cloud-platform
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Broderick Gardner - Software Engineer at NVIDIA