Brody Brooks

Philadelphia, Pennsylvania, United States
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Summary

🤩
Rockstar
🎓
Top School
Brody Brooks is a versatile software engineer with over a decade of professional experience building gameplay, tools, and pipeline systems across Unreal, Unity, and Godot. He combines deep C++ and C# expertise with hands-on 3D modeling and texturing skills, having shipped console, PC, mobile, and Apple Arcade titles and contributed to narrative and experimental prototypes. As principal programmer on an Unreal 5 project and a key contributor to titles like Harmonium and Where Cards Fall, he excels at bridging gameplay systems with production tooling to keep teams shipping. Based in Philadelphia, he favors practical, impactful work and deliberately avoids crypto/NFT projects, reflecting a principled approach to where he invests his engineering energy. Outside of code, his background in digital art and a surprising knack for aerospace trivia hint at a broad curiosity that informs both design and technical problem solving.
code11 years of coding experience
job8 years of employment as a software developer
bookDigital Art & Animation, 3D Modeling, Digital Art & Animation, 3D Modeling at University of Silicon Valley
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Github Skills (62)

starter-kit10
gdscript10
twine10
docker9
activitypub9
mastodon9
unity3d9
game-development9
versioning9
fltk8
go8
gnome8
federation8
pixelfed8
godot8

Programming languages (15)

C#C++CSSRustHaxeGoHTMLGDScript

Github contributions (5)

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BrodyB/ublue-brody

Jul 2024 - Mar 2026

Custom Linux recipes I use for building my personal game development-focused operating systems!
Contributions:3 PRs, 125 pushes, 4 branches in 1 year 8 months
game-developmentlinuxoperating-systematomicbluebuild
BrodyB/Cogito

Apr 2024 - Jul 2025

Immersive Sim Template Project for GODOT 4
Contributions:14 pushes, 6 branches in 1 year 3 months
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