Summary
Brody Brooks is a versatile software engineer with over a decade of professional experience building gameplay, tools, and pipeline systems across Unreal, Unity, and Godot. He combines deep C++ and C# expertise with hands-on 3D modeling and texturing skills, having shipped console, PC, mobile, and Apple Arcade titles and contributed to narrative and experimental prototypes. As principal programmer on an Unreal 5 project and a key contributor to titles like Harmonium and Where Cards Fall, he excels at bridging gameplay systems with production tooling to keep teams shipping. Based in Philadelphia, he favors practical, impactful work and deliberately avoids crypto/NFT projects, reflecting a principled approach to where he invests his engineering energy. Outside of code, his background in digital art and a surprising knack for aerospace trivia hint at a broad curiosity that informs both design and technical problem solving.
11 years of coding experience
8 years of employment as a software developer
Digital Art & Animation 3D Modeling, Digital Art & Animation 3D Modeling at University of Silicon Valley