Summary
Brown Brown is a Principal World Designer with eight years of focused experience crafting gameplay systems for AAA and indie action titles, currently shaping worlds at Electronic Arts. He specializes in character kits, weapons, accessibility, and feedback systems, owning features from prototype through full implementation and cross-discipline production. His background includes lead design roles at Firewalk and Bungie where he shipped character abilities, exotic gear, and advanced controller remapping, and authored automation tools and extensive design documentation. He pairs hands-on implementation in Unreal Engine and proprietary systems with mentorship and team education, helping junior designers level up. Unexpectedly for a lead designer, he also codes in C++, C#, and PHP and works full time on Crylib and the Cryonic Engine, bridging design and engine-level development. Based in Bellevue, WA, he is committed to inclusive play and practical accessibility solutions that influence both design and technical pipelines.
8 years of coding experience