Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
Role in this project:
Full-stack Developer Contributions:64 commits, 47 PRs, 91 pushes in 4 years
Contributions summary:Bruno primarily contributed to the shader and rendering aspects of the mapbox-gl-js repository. Their work focused on updating shader code for Mapbox GL native, including converting matrix transformations and enabling data-driven styling for circle radii. Additionally, the user refactored code to reduce shader boilerplate, improved cross-fading of raster tiles and implemented optimizations for rendering with specific focus on fill-extrusion layers, which required modifications to the context's culling capabilities and updated the shader code.
vector-tileswebgl3djavascriptpriority
Mapbox Base C++ Libraries
Contributions:6 releases, 1 review, 33 commits in 2 years 6 months
cppmap-box