Bruno Alves is a software engineer based in Rio de Janeiro with a decade of experience specializing in C/C++ and Godot Engine development for gameplay and UI/UX. He blends hands-on game systems work with polished interface design, having contributed to game projects at IMVU and currently at Prehensile Tales. Comfortable as a freelance web and software developer since 2015, he pairs client-facing delivery with deep engine-level problem solving. His background in advertising and systems analysis gives him a rare mix of creative product thinking and technical rigor. Known simply as "just a geek" on GitHub, he gravitates toward practical, craft-minded solutions rather than flashy credentials. Fluent in Portuguese and English, he often bridges design, localization, and engineering in multidisciplinary teams.
10 years of coding experience
3 years of employment as a software developer
Bacharel em Publicidade e Propaganda, Comunicação Social - Publicidade e Propaganda, Bacharel em Publicidade e Propaganda, Comunicação Social - Publicidade e Propaganda at Universidade Unigranrio
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