Bruno Assarisse is a seasoned Unity Developer and full‑stack engineer with 14+ years building web and mobile applications, now focused on game development since 2011. He brings deep practical experience across Node.js, ASP.NET MVC (C#), React/Angular and mobile stacks (Objective‑C, Cordova/Ionic), with most deployments on Azure/IIS. At Pipa Studios he leads Unity projects while drawing on a long history of cross‑platform engine work (cocos2d variants) and a pragmatic, documentation‑driven approach to learning new tech. An active contributor to open‑source tooling, he improved the audiosprite project with backend features that enhanced Howler.js support and audio looping options. Based in São Paulo, he values transparent, professional teams where constructive criticism fuels continuous improvement.
14 years of coding experience
3 years of employment as a software developer
Technologist, Internet Systems, Technologist, Internet Systems at UNIMEP
Contributions summary:Bruno contributed to the `audiosprite` project by implementing new features and improving existing functionalities. They added options for specifying output JSON format, silence gaps, minimum sound duration, and bit rate. The user also improved Howler.js support and implemented a loop option for audio sprites.
Simple tool to export Google Spreadsheets to JSON files, though Node API or CLI
Contributions:46 commits, 3 PRs, 19 pushes in 2 years 8 months
spreadsheetsapito-jsongoogle-sheetsexport
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